Designed By | Lopew view their other litematics |
---|---|
Compat With | 1.16.5, 1.17, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.21 |
Tags | Mob Farm |
Downloads | 1707 |
Dimensions | X:115 Y:109 Z:101 |
Block Count | 21776 |
Notes | • Elements to consider for this farm/design → As a result of long testing, sometimes a spider is spawn but disappears automatically, it does not prevent the farm from working! → Farming should work when you wait at the AFK point, it's designed that way! → If you want, you can make it 100% automatic by replacing the steps with a campfire. → Report a problem! • General rules for schematics! → I check and post all my schematics, it's almost impossible for there to be a problem! → Some schematics may request things like "minecart," "mob," "itemframe," "armor stand," etc. Please do not use the "ignore mobs" option for my schematics. → Also, manually creating schematics that request specific items will not be effective because the schematic mod may not correctly place things like "minecarts," "armor stands," etc. This is not my issue but rather a problem with the schematic modes. Please generate the schematics automatically, here is the link: https://www.youtube.com/watch?v=yhojZDIs4-c by Lopew |
Share | Tweet |
Each farm has its own "timer" on it. You should put blocks inside the hoppers, the suggested amount is between 10-20. Lopew 22nd Mar 2024 04:11 |
so how does all the redstone work and the dispensers and everything? jbinns15 9th Mar 2024 12:05 |