11 Layer Revamped version of my single chunk bonemeal farm: https://abfielder.com/schematicdetail/orangepill76/single-chunk-expandable-bonemeal-farm/2585 How it works: Hopper clock changes states every 4 seconds (10 items) triggering an observer. When observer fires the following happens: - Stone generators attempt to push 6 stone from the left side of the farm. - Moss Block gets bone meal converting the surrounding stone to moss (if water is out then the attempt fails and no bonemeal is used) - Stone generators attempt to push 6 stone from the back of the farm - Water is either released or blocked by a series of trap doors - Stone generators attempt to push 6 stone from the right side of the farm Building Notes: Obsidian can be replaced with any solid immovable block (crying obsidian/furnaces) All Tuff blocks and glass (or slabs and stairs) can be replaced with non-flammable solid blocks (or slabs and stairs) Any copper bulb will work, it doesn't have to be oxidized. Several observers could be replaced with note blocks. ** WARNING: Turn on clock and let all of the platforms form or manually build out the platforms with stone before adding water to the trapdoors or you will wash away your redstone ** Features: - 15x16 Footprint can fit in a single chunk - Uses water streams instead of hoppers to resupply bonemeal so much quicker startup time than previous version - Automatic turn on/shut off to keep storage full and avoid overflowing and causing entity lag - Multiple one hour test runs yielded an average of 7370 bonemeal profit (After all dispensers were primed) - Runs on a single 4 second clock
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