Bonemeal powered farm, consumes ~3800 bonemeal and produces 370 per hour. At a minimum when running the farm will need at least 20 bonemeal every 5 seconds to get a net positive output. To kick start the farm needs to have a health supply of fuel in the 9 smokers when starting up but after it's been activated will self supply fuel. Note: Farm works by filling buffering hoppers from front to back and fuel from back to front, farm won't run optimally until all hoppers are full. To keep from having to have 5 full stacks in the fuel hopper you can put 1 cobblestone (or any other block that can't be used as fuel) into 4 of the hopper slots. Features: - 370 dried kelp blocks / hour enough to run 18 furnaces continuously - Bonemeal supply and overflow managed by water stream at the top of the farm, excess bonemeal can be routed to other bonemeal farms or sent to long term storage. - Farm turns off if bonemeal supply is too low to avoid dispenser failure/piston firing noises - Farm turns off if kelp block storage is full to prevent entity buildup - Farm turns off if raw kelp production is outpacing the rate it can be smoked to avoid entity buildup/wasted bonemeal. - Smoker input hoppers are locked when storage is filled to keep the farm from overproducing kelp blocks. - Minecart loader that is dispatched when minecart is full and a red stone signal is received, so you can have your consuming contraption request fuel when it's running low or power the block with a lever to have the fuel resupply work on a continuous loop.
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